Site Krysalis

Today the Krysalis website is only a blog waiting to become an online gaming website.

You have noticed that this website is directly connected to social network such as facebook, twitter and google buzz, enabling the visitors to share this website content with their contacts.

We will try to keep posting english translated enrty regularly, in order to stay in touch with the most people.
A new language menu has so appeared on the left column.

Just under the flags there is a donate via paypal button, that’s new too. We will be pleased to receive any donation in order to help us pay for the sculptors, for ths illustrators, the designers and the website team.

Feel free to contact me for partnership and publishing informations at : soutien@krysalis-boardgame.com

- Mugen -

Note d’intention / Forenote

Hi. I’m GRLC, leader of the GTFKrou, the guy who wrote too much. Unfortunately for you, english people, I’m not a great english talker, so that english version will be shorter than the french version, and may be less readable. Please excuse me, and if you speak the delicate language of Molière, fell free to skip to the french version.

I’m in charge of the development of the Krysalis universe and its story. That forenote intends to present the main aspect of the boardgame : the fact that the guy in charge of its story doesn’t really know the boardgame and role-playing universe (apart from videogames). Yes, I plead guilty.

So, when Matou, from Maow Miniatures, introduced us to the Krysalis project, I quickly understood that the main objective of a boardgame « fluffer » is to define a context, a universe, with a more or less complex story for each mission. The problem is, this is not my world : I grew up in literature, movies and most of all, TV series. So I wanted to go beyond the definition of a context, and create a real story, with a beginning, a middle and an end. Just like any story should be.

So Krysalis has been wrote as if it was a TV series : along with a rich and realistic universe, the 12 missions of the first box of the game form a narrative arc, wich is open in the first mission and closed in the last, opening a new arc for the (hopefully) next box. In the meantime, a deep mythology slowly emerge from the dark : so the player is not only a spectator, following the story, but also an actor, investigating and discovering new clue leading to the resolution of the story’s mysteries (our more efficient model is the TV series LOST, the first one to go beyond its original medium (TV) in order to make the spectator part of the investigating process (via the alternative games between each seasons, on the Internet)). We know we’re far from ABC executives for example, but that’s the kind of system we wanted to create for the game.

In fact, we wanted to make a ludic game with a deep story, so you, the player, will be free to choose between three options :

1 – Have fun : quickly understanding simple rules, creating your own missions easily, and being able to play a full mission with your friends without taking at least three hours to do so ! :)

2 – Be more competitive : increasing the difficulty by learning complex moves and strategies out of simples rules, playing the missions in the right order (so you can apply bonus and malus to winners and losers), and being able to « role-play » a deep and complex character, no just a 30mm avatar.

3 – Go Beyond the Game : if you’re the kind of player who always wants to know more, you’ll be able to investigate on our future Krysalis website, and discover clues about what is really going on in the mysterious world of the game.

But, wait, what is exactly that mysterious world, and what is going on in it ? Well, it will be discussed in the next note… :)

- GRLC -

PS : if I butchered your wonderful language, fell free to tell me so in the comment section. I have a huge sense of humor.

Apercu des persos : Vittoria

 

 

New entry for the character design section.

Vittoria is one of the most important Krysalis characters…

She is damn good with fire weapon and she follows the command by the book.

Character Design of Vittoria has been made by GRLC… Especially because he loves drawing girls…
Find the step by step on the Krou’s blog.

A propos de Krysalis

Dans Krysalis, vous allez pouvoir équiper et jouer des personnages et des monstres.

Sur le plateau, le jeu est fun et intéressant, les missions racontent une histoire captivante et les figurines (ou pions) sont soignées.
Mais l’expérience Krysalis va plus loin. En plus d’un jeu de plateau pour se détendre et s’amuser, le jeu a aussi son alter-ego virtuel.

Sur Internet, sur un site en cours de développement, vous pourrez mener une enquête précise et découvrir le scénario au fur et à mesure de votre progression.
Petit à petit vous pourrez découvrir des éléments de la vie des personnages du jeu. Au cours de votre enquête vous obtiendrez informations et bonus utilisables en jeu.

Sur ce blog vous ne trouverez donc pas d’informations capitales sur Krysalis, mais vous découvrirez son univers si proche du nôtre… et pourtant si différent.

L’intérêt du jeu communautaire en ligne est multiplié par les bonus que vous obtiendrez.
Pour renouveler l’expérience de jeu de plateau en utilisant de nouveaux équipements et en jouant de nouvelles missions.
Nous mettrons aussi en place un système d’obtention de bitz pour modifier et customiser vos figurines (des armes, des équipements… ).

Alors à très bientôt sur ce site pour suivre l’évolution de ce projet.

Bienvenue sur le site de Krysalis

Le projet Krysalis a été initié il y a plusieurs années par Matou de Maow Miniatures.

Par manque de temps il a confié l’an dernier le bébé à une nouvelle équipe de dessinateurs / rédacteurs.
Et après une longue gestation nous voilà prêts à présenter petit à petit notre jeu et son univers.

Bienvenue sur ce site et dans un monde si proche et si différent du notre.

Logo Krysalis